Recently, Niantic, the company builders behind Pokémon GO, collaborated with WB Games and worked with the new mobile augmented reality game “Harry Potter: Wizards Unite”. The company pointed a date of 21st of June in realizing the game.
Harry Potter: Wizards Unite, with great similarities to Pokémon GO but with a magical theme like wands, giant spiders instead of pokéballs and Pikachus and energies, was officially launched last week, but with a limited range: it was only made available in the US, UK, Australia, and New Zealand.
Niantic reasoned out that a country-by-country rollout helps the company ensure the accuracy of their servers to stay stable as it will be available to different countries deliberately. Through this strategy, they’re able to figure out where potential server scaling issues might be in the prevention of issues to rise.
Similarly, this rollout strategy was made done with Pokémon GO, though there were still inconsistencies while on the road. Behind the game’s success and numerous popularity was a game that was turned down and unproven for its first draft network architecture, downtimes and outages were alarmingly widespread for weeks. It was weeks before GO expanded beyond several countries, with many places not made available for months.
On a brighter side, those wizards addicts, HP: WU’s seems to have its rollout a bit quicker than the previous phenomenon game. Two days after its official launch, the game arrived in 23 more regions on June 23, 2019. The countries are as follows:
- Brunei Darussalam
- Papua New Guinea
Niantic’s augmented reality sorcery, Harry Potter: Wizards Unite is now available on Android and iOS in the said 25 more countries.